Beyond Monopoly!
I started with a 5-player game of Canal Mania from the Ragnar Brothers. In this, players compete to construct a canal network linking English towns to ferry goods. There are government contracts you have to complete, and you can enlist the help of famous engineers. The game ends with the arrival of the railways. Several players were familiar with it and, despite this, I managed not to come last. Final scores were: Adrian 80, Neil 66, Paul 58, me 54 and Keith 46. I enjoyed this and would play it again. The theme was a change to train games and I liked the engineers mechanic.
Next up was a 6-player game of Power Grid. This is a game I enjoy playing but am hopeless at. this was a typical outing for me: Paul won with 15 cities, Neil and Oliver were next with 14, Hugo and I managed 11 and Adrian could power 9. I wish I was better at this game!
I was then introduced to Cartagena. In this pirates are atttempting to escape from prison to a waiting boat. You play cards to move them along corridors, or they fall back to collect more cards. I found this somewhat challenging ot start with. In the end all 6 of Paul's pirates escaped, along with 3 of Adrian's and 2 of mine and Hugo's.
A good day's gaming!
Wednesday, May 21, 2008
Friday 1st June, 2007
Lisa and I decided to spend our Friday evening gaming. We started with a go at Trans Europa. Lisa struggled to get across Europe repeatedly allowing me to win on 10. We decided to carry on our Canasta campaign. We each won 2 games, although Lisa leads overall by4695 to 2730, helped by me scoring -260 on one hand!
Thursday 31st May, 2007
Thursday night is now games night as well! I was joined by Greg, Spencer and Vin. We kicked off the evening with Trans Europa. I won on 10 whilst everyone else went 'broke' - my best performance yet! Staying with the railway theme, Lisa then joined us for a game of Ticket to Ride - Marklin Edition. Spencer won this with 117. Lisa and Vin drew for second place with 114. I was next with 102 and Greg limped into last place with 46. The game got a lukewarm reception from Greg and Spencer who preferred the elegant simplicity of the original. Vin and Lisa thought it was great though!
Labels:
games night,
ticket to ride - marklin,
trans europa
Monday 28th May, 2007
Due to other people's commitments there was no games night. Instead Lisa and I played 6 games of Trans Europa. We both won 3 games, including a memorable one where it took 6 rounds to finish as we were neck and neck each round!
Sunday 27th May, 2007
Ellie enjoyed a long afternoon nap, giving Lisa and I a chance to play a game. We decided to have a 2-player game of Trans Europa. Lisa won with 4; we felt it worked well with 2 players. You have to be more careful with your route planning as their is less of a chance of joining up with other networks.
In the evening we broke out our 2-player favourite Carcassonne The Castle. Lisa won the first game 97 to 76; helped by having the largest keep and 2 (yes 2!) score 5 extra points tokens! However, I got my own back in the second game as I won 119 to her 88, partly by having a large keep and scoring double for it with a token, netting 32 points! To add insult to injury, this was completed by the final tile of the game!
In the evening we broke out our 2-player favourite Carcassonne The Castle. Lisa won the first game 97 to 76; helped by having the largest keep and 2 (yes 2!) score 5 extra points tokens! However, I got my own back in the second game as I won 119 to her 88, partly by having a large keep and scoring double for it with a token, netting 32 points! To add insult to injury, this was completed by the final tile of the game!
Tuesday 22nd May, 2007
Lisa and I opened Ticket To Ride - Marklin Edition this evening. We were impressed with the quality of the pieces and quickly grasped the rules after playing normal TotR. The main difference is that you have passengers in this version which you can collect points tokens with. However, you have to time their movements well or the number of points you collect is reduced. We felt this was a good variant on the original game. Lisa faired a little better than me in the end as she managed to complete 2 more routes. Final scores - Lisa 201, Paul 193.
Monday 21st May, 2007
Whilst our daughters played in the garden, Jason and I had a go at several Pitch Car tracks. Jason won the first 3 races in a row; I got stuck repeatedly on a jump during the first game, and stuck in a tunnel on the second - the third - I kept coming off the track! However, I made up for it (a little!) during the fourth race in which I lapped Jason to take victory!
That evening was Games Night! Spencer, Greg and I started with a game of Trans Europa (borrowed from BM!). After explaining the rules I took the first game. Spencer finished second on 3 and Greg lost. Lisa then joined us for a go. Unfortunately she lost and this time Greg won on 5 to Spencers 3 and my 1.
I then persuaded everyone to have a go at Die Mauer. Lisa bluffed superbly to secure her victory, ending the game with only 2 points worth of buildings left in her supply. Spencer did well ending with only 13 points. With my gate and tower I faired less well, ending with 27 points. Greg, who really does not like this sort of game, finished with a grand total of 32 points. Oh dear!
That evening was Games Night! Spencer, Greg and I started with a game of Trans Europa (borrowed from BM!). After explaining the rules I took the first game. Spencer finished second on 3 and Greg lost. Lisa then joined us for a go. Unfortunately she lost and this time Greg won on 5 to Spencers 3 and my 1.
I then persuaded everyone to have a go at Die Mauer. Lisa bluffed superbly to secure her victory, ending the game with only 2 points worth of buildings left in her supply. Spencer did well ending with only 13 points. With my gate and tower I faired less well, ending with 27 points. Greg, who really does not like this sort of game, finished with a grand total of 32 points. Oh dear!
Labels:
die mauer,
monday night,
pitch car,
trans europa
Sunday 20th May, 2007
Lisa and I spent the evening in the company of Jason and Annette and, as well as good food and good wine, great games were also enjoyed. Annette beat us all at Trans Europa; she finished a route really quickly whilst the rest of us were still floundering around, thus we all went 'bust' on the scoretrack whilst she remained on 8! Lisa won the second game on 9; Jason and I limped home in second place on 1 and this time Annette lost. A lovely evening.
Saturday 19th May, 2007
Today was Beyond Monopoly!
I arrived late so lots of games were in progress. I hung around for awhile until Andy arrived. I then introduced him to the joys of It's Alive! Despite losing 37 to 54 Andy enjoyed the game and was impressed with the artwork.
We then had a go at Balloon Cup. Andy had played before and so explained it to me thoroughly. We enjoyed this as it was well-balanced and fun! Andy won by 1 green cup. We decided to play again. I felt I had made a few blunders and so was happy to play again. I did worse this time losing by the green and the blue cups!
We mutually agreed to try Architekton next - a game neither of us had heard of before. We felt we were missing something as we just kept copying each other's moves to effect a draw; there seemed no reason to do otherwise. We scoured the rules convinced that we must have been playing it wrong but, we hadn't. Not a great game.
I then got involved in a game of Settlers of Catan - my first for sometime. Of the three other players, 1 was new to it and the other 2 were clearly experienced. It felt like there were actually 2 games being played; the experienced guys made no allowances for me and the noob. Needless to say he lost and I limped into third place. Not an enjoyable experience. Little time was taken to explain the rules, tactics or anything.
I then got involved in a game of Winner's Circle. I'm not usually that keen on horse or racing games but this one was okay (and a Reiner Knizia game!). I liked the bluffing involved in the betting and the board itself. In the end I came second out of five, narrowly avoiding victory by losing a photo finish at the end.
All in all a fun day, although the Settlers game will stick in my mind as a BM! lowpoint.
I arrived late so lots of games were in progress. I hung around for awhile until Andy arrived. I then introduced him to the joys of It's Alive! Despite losing 37 to 54 Andy enjoyed the game and was impressed with the artwork.
We then had a go at Balloon Cup. Andy had played before and so explained it to me thoroughly. We enjoyed this as it was well-balanced and fun! Andy won by 1 green cup. We decided to play again. I felt I had made a few blunders and so was happy to play again. I did worse this time losing by the green and the blue cups!
We mutually agreed to try Architekton next - a game neither of us had heard of before. We felt we were missing something as we just kept copying each other's moves to effect a draw; there seemed no reason to do otherwise. We scoured the rules convinced that we must have been playing it wrong but, we hadn't. Not a great game.
I then got involved in a game of Settlers of Catan - my first for sometime. Of the three other players, 1 was new to it and the other 2 were clearly experienced. It felt like there were actually 2 games being played; the experienced guys made no allowances for me and the noob. Needless to say he lost and I limped into third place. Not an enjoyable experience. Little time was taken to explain the rules, tactics or anything.
I then got involved in a game of Winner's Circle. I'm not usually that keen on horse or racing games but this one was okay (and a Reiner Knizia game!). I liked the bluffing involved in the betting and the board itself. In the end I came second out of five, narrowly avoiding victory by losing a photo finish at the end.
All in all a fun day, although the Settlers game will stick in my mind as a BM! lowpoint.
Saturday, June 23, 2007
Monday 14th May, 2007
Monday night is Games Night! But before Greg and Spence turned up Lisa and I had time for 2 games of It's Alive! Lisa won the first one 59 to 55 even though it was me who shouted "it's alive!" (I love doing that). I redeemed myself somewhat by winning the second game 48 to 46 and utterring my favourite phrase.... We tried our idea of being able to purchase cards from players' cemeteries with more than one card. It only made a little bit of difference. I think you tend to buy more spare parts in the 2-player game anyway as you have more of an idea what your opponent still needs. I don't think our variant would work with more than 2.
When the others did arrive we all decided trhat we fancied several short games for a change. We started with Trans Europa. Spence won the first game and Greg lost it with Lisa and I drawing in the middle! It had been a close game though. We decided to play again and Greg won this time. Lisa was second, I was third and Spencce was last; a reversal from the previous game!
We then played 2 games of Hey! That's My Fish! -a game we all enjoy but don't play that often. Lisa easily won the first game with 30 floes. I was second with 26 floes, Greg next with 22 and Spencer, whose penguins got a bit stranded, managed 19 floes. Spencer clearly learnt some valuable lessons as he romped to victory in the second game with 33 floes. Lisa did well coming second with 25, whilst Greg and I both managed only 21 floes (I won as I had more individual floes!).
After all that penguin madness we decided to round off the evening with a game of Guillotine. I won this with 22 points. Greg was second with 21, Lisa third with 18 and Spencer last with 17. I paid careful attention to everyone's scores as I had several cards which allowed me to end the game. I chose my moment carefully when I had jsut snatched victory from Greg.... a great evening.
When Spence and Greg left Lisa and I had a quick hand of canasta before retiring to bed. I won this hand scoring 1205 points to Lisa's 640 (I had lots of wild cards!). I currently lead this game 1840 points to 1770 (4 games each!).
When the others did arrive we all decided trhat we fancied several short games for a change. We started with Trans Europa. Spence won the first game and Greg lost it with Lisa and I drawing in the middle! It had been a close game though. We decided to play again and Greg won this time. Lisa was second, I was third and Spencce was last; a reversal from the previous game!
We then played 2 games of Hey! That's My Fish! -a game we all enjoy but don't play that often. Lisa easily won the first game with 30 floes. I was second with 26 floes, Greg next with 22 and Spencer, whose penguins got a bit stranded, managed 19 floes. Spencer clearly learnt some valuable lessons as he romped to victory in the second game with 33 floes. Lisa did well coming second with 25, whilst Greg and I both managed only 21 floes (I won as I had more individual floes!).
After all that penguin madness we decided to round off the evening with a game of Guillotine. I won this with 22 points. Greg was second with 21, Lisa third with 18 and Spencer last with 17. I paid careful attention to everyone's scores as I had several cards which allowed me to end the game. I chose my moment carefully when I had jsut snatched victory from Greg.... a great evening.
When Spence and Greg left Lisa and I had a quick hand of canasta before retiring to bed. I won this hand scoring 1205 points to Lisa's 640 (I had lots of wild cards!). I currently lead this game 1840 points to 1770 (4 games each!).
Labels:
canasta,
guillotine,
hey that's my fish,
it's alive,
trans europa
Sunday 13th May, 2007
Whilst Ellie had an afternoon nap Lisa and I turned our attention to Trans Europa. I won both games, winning all 3 rounds in the first game. Lisa picked unfortunate cards, particularly for the yellow cities. Still, we both enjoyed playing and having a pot of coffee with cream!
Friday, June 22, 2007
Saturday 12th May, 2007
In the evening Lisa and I played a few games of It's Alive!, which Jack had been kind enough to lend me one of the prototypes of. The 2-player game is surprisingly harder than with any other number we think. It's a much more careful and considered game as you can easily mess up and give your opponent a great advantage.
I won the first game 49 to 39, helped by 2 coffins! The second game was much closer, with Lisa sneaking ahead 51 to 49 (Ihad no coins left!). Lisa destroyed me in the final game 44 to 33. I failed to notice just how much money she was accruing which enabled her to buy 2 coffins and all the best quality body parts. She played really well.
We think we might try a slight variation whereby in the 2-player game you can use more than one card to bring the top card from someone's cemetery into play..... we'll see if it makes any difference!
I won the first game 49 to 39, helped by 2 coffins! The second game was much closer, with Lisa sneaking ahead 51 to 49 (Ihad no coins left!). Lisa destroyed me in the final game 44 to 33. I failed to notice just how much money she was accruing which enabled her to buy 2 coffins and all the best quality body parts. She played really well.
We think we might try a slight variation whereby in the 2-player game you can use more than one card to bring the top card from someone's cemetery into play..... we'll see if it makes any difference!
Thursday 10th May, 2007
Lisa and Lisa S returned home early from the pub and were persuaded to have a go at Trans Europa. Lisa S had not played it before but quickly got her head around the rules and leapt to an early victory. I won the second game by a narrow margin. We all agreed it is a good game, but poor starting placement can really mess it up for you!
Wednesday 9th May, 2007
I trekked into town to join in the playtesting for Jack's next publication, It's Alive! I've played this a couple of times in prototype form and greatly enjoyed it. This was a chance to see the finished artwork and play it with people who had not played before.
The artwork is superb; it matches the theme perfectly. I played two 5-player games and a 3-player. I won the first 5 player and shouted "it's alive!" - which is always fun! I also won the second game, by 2 points (!) although I didn't get to do any shouting that time. In both these games I didn't draw a single Villager's Uprising!
However, I drew 2 of them in the final game and lost, by a point from second place. I think I enjoyed it more with 5 than 3 players - although that may have been something to do with the group dynamics rather than the game. I remain convinced that the game will definately be a hit.
The artwork is superb; it matches the theme perfectly. I played two 5-player games and a 3-player. I won the first 5 player and shouted "it's alive!" - which is always fun! I also won the second game, by 2 points (!) although I didn't get to do any shouting that time. In both these games I didn't draw a single Villager's Uprising!
However, I drew 2 of them in the final game and lost, by a point from second place. I think I enjoyed it more with 5 than 3 players - although that may have been something to do with the group dynamics rather than the game. I remain convinced that the game will definately be a hit.
Tuesday, May 08, 2007
Monday 7th May, 2007
Monday night is games night! Lisa and I were joined by Greg and Vin. To begin with we introduced them both to Trans Europa (definately my 'game of the moment!'). They both really enjoyed this and, similar to Lisa on Saturday, tried different approaches. It was interesting for me playing it with 4 (previous player numbers were 2 or 3) and thus all 35 cities, rather than the usual 25. It was quite a different game. Your network would be impossible to complete if you did not join to other people's. Occasionally a link would be started and abandoned when another player's network suddenly became closer to your own somewhere else on the board. All the rounds we played were close - which made it quite exciting! In the end Vin won with Greg and I drawing for second place. Lisa brought up the rear... but only just! We agreed it was a good game and Greg is contemplating purchasing it to take on holiday.
Lisa then departed to do some work. The three of us decided to have another go at Tigris & Euphrates. We agreed that we had all enjoyed it when we played it previously, although we found it quite abstract and didn't have a clue how to form a strategy. This didn't really change much as we played! I was convinced Vin had won after he spent several rounds gaining loads of cubes from 3 temples. Then I thought Greg took the lead as he forced me into a run of disastrous conflicts. I never thought I was in the lead or that I was doing particularly well. Vin appeared to have a clear strategy with his temple building, Greg seemed commited to consistently finding ways to stop Vin. Yet in the end I won! I still don't know how. The fewest number of any coloured cube I had was 18 compared to Greg and Vin's 13. I amassed cubes by slowly and innoccuously placing tiles and scoring for them.... winning the occasional conflict... dividing a kngdom to palm off some of the temple goodies.... and avoiding some conflicts wherever I could. This seems to have been a winning strategy even if it wasn't a conscious one!
I like this game but I don't feel I've learnt to play it yet. Tonight's performance probably won't inform how I play next time as I still don't really know what to do.... still it's well worth playing again.... and again..... and again....
Lisa then departed to do some work. The three of us decided to have another go at Tigris & Euphrates. We agreed that we had all enjoyed it when we played it previously, although we found it quite abstract and didn't have a clue how to form a strategy. This didn't really change much as we played! I was convinced Vin had won after he spent several rounds gaining loads of cubes from 3 temples. Then I thought Greg took the lead as he forced me into a run of disastrous conflicts. I never thought I was in the lead or that I was doing particularly well. Vin appeared to have a clear strategy with his temple building, Greg seemed commited to consistently finding ways to stop Vin. Yet in the end I won! I still don't know how. The fewest number of any coloured cube I had was 18 compared to Greg and Vin's 13. I amassed cubes by slowly and innoccuously placing tiles and scoring for them.... winning the occasional conflict... dividing a kngdom to palm off some of the temple goodies.... and avoiding some conflicts wherever I could. This seems to have been a winning strategy even if it wasn't a conscious one!
I like this game but I don't feel I've learnt to play it yet. Tonight's performance probably won't inform how I play next time as I still don't really know what to do.... still it's well worth playing again.... and again..... and again....
Labels:
monday night,
tigris and euphrates,
trans europa
Sunday 6th May, 2007
In our usual Sunday afternoon routine.... whilst Ellie slept, Lisa and I decided to play a game. In a change to the norm though we played 3 games of Trans Europa. I won all 3 games, although they were all fairly close. Lisa started to look fed up with losing (she did seem to have harder routes than me!) but assured me that she was still enjoying it and thought it was a good game.
Saturday 5th may, 2007 (2)
I borrowed a copy of Trans Europa from Beyond Monopoly. It's a game I've played and enjoyed and it is staying firmly on my wishlist! I brought it home as I thought Lisa might enjoy it. She certainly did! She enjoyed having her European geography challenged and she appreciated the simplicity of the game. She tried several strategies; starting centrally, starting towards the edge, starting near her opponent, starting at the opposite side of the board to her opponent. I really admired her pioneering spirit!
We played three games (each of three rounds). I won 2 and Lisa won 1. We surmised that all of the above approaches had pros and cons. I faired better starting centrally, whilst Lisa won her game by starting at one edge. I felt this approach could be risky in the 2-player game as you are reliant on your opponents rail network going near where you need it to.
We really enjoyed this game and agreed we would play it some more.....instead of Carcassonne The Castle for awhile!
We played three games (each of three rounds). I won 2 and Lisa won 1. We surmised that all of the above approaches had pros and cons. I faired better starting centrally, whilst Lisa won her game by starting at one edge. I felt this approach could be risky in the 2-player game as you are reliant on your opponents rail network going near where you need it to.
We really enjoyed this game and agreed we would play it some more.....instead of Carcassonne The Castle for awhile!
Saturday 5th May, 2007
Today I made it to Beyond Monopoly! Soon after arriving I joined with Robert, Richard and Paul A to play Marra Cash - a game Richard had brought. In essence this is an auction and area control game in which you try to lure shoppers to your bazaars to earn money. Players auction off bazaars of various colours and get a cut if they can lure shoppers to bazaars of the same colour.
It sounds a bit abstract but it was actually good fun. I think I would play differently a second time as I bid too much in a couple of auctions and backed out of a crucial one too soon! All in all a good game which I would happily play again. Robert won with 6,900, I came second with 5,300, Richard was a surprise third with 4,050 and Paul A brought up the rear with 3,900.
Many people then dissapeared for a long lunchbreak. When they returned I joined with Andrew, Keith, Jim, John and Richard to have a go at Shadows Over Camelot. I have been curious about this for sometime as co-operative games are few and far between. As with all Days of Wonder games production values were astoundingly high. The game was enhanced for me as Jim quickly cycled home to fetch his beautifully handpainted miniatures.
I liked this game. It could be described as a themed series of rummy games but that would be a little unfair. The Knights of the Round Table are questing to rout the forces of evil. They do this by placing white swords on the Round Table. These swords are awarded for successfully completing Quests. However, if the Knights fail, then black swords are placed instead. It was quite hard playing collaboratively when the rules state that you cannot clearly discuss the cards in your hand or your intentions.
The game is made more interesting by the dealing out of Loyalty cards, as a result of which one player may be a traitor. If this is the case then that player must surreptitiously work to scupper the efforts of his companions. He can be accused and unmasked however. I was playing Sir Gawain (of Green Knight fame!) and I was actually the traitor. I enjoyed this role immensely as it lead to the type of psychological gaming I enjoy. No one accused me and I managed to foil several Quests apparently innocently. Once Darkness prevailed I revealed my allegiance to evil and claimed my victory. I wouldn't want to play this every week but it will remain on my wishlist!
Finally, Jim suggested that we try a game he'd brought; Oltre Mare (another one on my wishlist!). Keith had to depart so that left myself, Jim, Richard, John and Andrew. Jim and Richard had both played before and so managed to explain the basics to the rest of us. Oltre Mare is essentially a hand-building trading card game. The pretty board with cool sailing ships on is not as important as it first appears. Jim had printed out some really useful reference sheets without which I think I would have been lost. As I am currently a "bear of little brain" I found this game a bit too hard. There were a lot of options and I could not work out what the ramifications were going to be. I was hideously behind for most of the game but I recovered somewhat at the end. Jim won with 50 points. Andrew was second with 47, whilst John and Richard drew for third with 42. I was a little behind with 39. This game will reamin on my wishlist although I don't think I will play it again until I am fully recovered from my neurological problems.
All in all a great day's gaming!
It sounds a bit abstract but it was actually good fun. I think I would play differently a second time as I bid too much in a couple of auctions and backed out of a crucial one too soon! All in all a good game which I would happily play again. Robert won with 6,900, I came second with 5,300, Richard was a surprise third with 4,050 and Paul A brought up the rear with 3,900.
Many people then dissapeared for a long lunchbreak. When they returned I joined with Andrew, Keith, Jim, John and Richard to have a go at Shadows Over Camelot. I have been curious about this for sometime as co-operative games are few and far between. As with all Days of Wonder games production values were astoundingly high. The game was enhanced for me as Jim quickly cycled home to fetch his beautifully handpainted miniatures.
I liked this game. It could be described as a themed series of rummy games but that would be a little unfair. The Knights of the Round Table are questing to rout the forces of evil. They do this by placing white swords on the Round Table. These swords are awarded for successfully completing Quests. However, if the Knights fail, then black swords are placed instead. It was quite hard playing collaboratively when the rules state that you cannot clearly discuss the cards in your hand or your intentions.
The game is made more interesting by the dealing out of Loyalty cards, as a result of which one player may be a traitor. If this is the case then that player must surreptitiously work to scupper the efforts of his companions. He can be accused and unmasked however. I was playing Sir Gawain (of Green Knight fame!) and I was actually the traitor. I enjoyed this role immensely as it lead to the type of psychological gaming I enjoy. No one accused me and I managed to foil several Quests apparently innocently. Once Darkness prevailed I revealed my allegiance to evil and claimed my victory. I wouldn't want to play this every week but it will remain on my wishlist!
Finally, Jim suggested that we try a game he'd brought; Oltre Mare (another one on my wishlist!). Keith had to depart so that left myself, Jim, Richard, John and Andrew. Jim and Richard had both played before and so managed to explain the basics to the rest of us. Oltre Mare is essentially a hand-building trading card game. The pretty board with cool sailing ships on is not as important as it first appears. Jim had printed out some really useful reference sheets without which I think I would have been lost. As I am currently a "bear of little brain" I found this game a bit too hard. There were a lot of options and I could not work out what the ramifications were going to be. I was hideously behind for most of the game but I recovered somewhat at the end. Jim won with 50 points. Andrew was second with 47, whilst John and Richard drew for third with 42. I was a little behind with 39. This game will reamin on my wishlist although I don't think I will play it again until I am fully recovered from my neurological problems.
All in all a great day's gaming!
Labels:
beyond monopoly,
marra cash,
oltre mare,
shadows over camelot
Thursday, May 03, 2007
Wednesday 2nd May, 2007
After Ellie had retired for the evening Lisa and I broke out Carcassonne The Castle, again. It was a fairly close game, although Lisa managed to snag most of the tokens. In the end she won with 116 to my 109. She did well with the markets, although I did have the largest keep.
Monday 30th April, 2007
Before Monday night is games night, Lisa and I played the deciding game of Carcassonne the Castle. Lisa wiped the floor with me - 104 to 75. She managed to pick up all of the tokens until the 56/57 corner on the score track(!) and was able to use them to great effect. How humiliating!
Greg and Spencer then arrived and the four of us had a quick game of Guillotine. Spencer played this really well, ending the game when he was clearly in the lead. He amassed 17 heads, Lisa 12 and Greg and I both ahd 11.
We then brought out Fire and Axe for the third Monday running! Spencer won with 166 (and the Bloodiest Axe!) Lisa did well scoring 155 and Greg and I were Shield Brothers with 141. Settling accounted for most of my points! A fun evening once again.
Greg and Spencer then arrived and the four of us had a quick game of Guillotine. Spencer played this really well, ending the game when he was clearly in the lead. He amassed 17 heads, Lisa 12 and Greg and I both ahd 11.
We then brought out Fire and Axe for the third Monday running! Spencer won with 166 (and the Bloodiest Axe!) Lisa did well scoring 155 and Greg and I were Shield Brothers with 141. Settling accounted for most of my points! A fun evening once again.
Labels:
carcassonne the castle,
fire and axe,
guillotine,
monday night
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